Developer: Zotnip Games – www.zotnip.com Location: Rutherford, New Jersey, USA Platforms: Windows / Mac / Linux / iOS / Android
- Available at http://bikgame.com/store/
- App Store Link
- Google Play Link
- Amazon App store Link
- Steam store link
- Soundtrack available here: http://mikepinto.bandcamp.com/
Release date: July 15 2014
Website: www.bikgame.com www.zotnip.com
Price: Desktop: $5.99 Mobile: $2.99
Super Game Droid – 4.5 out of 5 stars
RPGFan.com – 80%
RETRO – 4 out of 5 stars
Bik is a retro-style adventure game that takes inspiration from classic point-and-click adventure games like King’s Quest, Space Quest, Maniac Mansion, Monkey Island, Full Throttle, The Dig, The Longest Journey, and the list goes on. Bik’s pixel-art graphics capture the classic adventure game look and feel while the soundtrack, composed with modern music synthesizers, adds a new level of depth to the experience. The game is being built in Unity3D using a custom-made 2-D adventure framework.
In Bik, we follow a young boy who is abducted by aliens while on a camping trip with his friends. After joining forces with two friendly alien mercenaries, Ammut and Tatenen, Bik escapes from his abductors and tries to find his way home. Along the way, Bik and his newfound friends outsmart hijackers, (eat some brownies), accept a perilous mission to find a missing alien, (make some sandwiches), foil a dastardly plot by an evil corporate empire, (argue with disgruntled robots), and save a planet on the brink of destruction.
Things to do in Bik:
Point and click (or touch) your way through deeply atmospheric environments.
Become absorbed in the world through an enthralling soundtrack with over 90 minutes of original music.
Control multiple characters and see the story from different perspectives.
Enjoy story-driven, thoughtfully crafted puzzles.
Get abducted by aliens!
Fire a laser gun!
Befriend alien races and join them on adventures in space!
Join a mercenary crew aboard a space freighter!
- And much more!
While composing music for his latest electronic music album, Pinto enlisted the help of artist Neil Numberman to design album art inspired by retro video games. When he saw Neil’s first pieces of art and how perfectly they fit with his compositions, the world of Bik was born. Pinto says, “At first I decided to build a small one level demo that a listener could poke around in while listening to the album. But after building that level I was hooked and I had no choice but to turn Bik into a full-length video game.” After Pinto got the basic framework together, Patrick Chase joined the team. Together, Pinto and Chase solidified the main story, dialogue, and puzzles through many months of intense work and testing.
About the Developer
– Mike Pinto – Music/Sound/Programming/Story/Puzzles
My first exposure to adventure games was in the late 1980s. One of my childhood friends had the first King’s Quest on his family’s IBM PC, and I was hooked from the moment I saw it. After many years of avidly playing adventure games from Space Quest to Tex Murphy to Rise of the Dragon, I discovered my other passion, music. My love of music led me to study at Berklee College of Music in Boston and eventually to New York City, where I performed and taught jazz (while also programming websites, since jazz doesn’t always pay the bills). Check out www.mikepinto.net for more of my music (including some jazz interpretations of favorite science fiction themes!).
– Patrick Chase – Story/Puzzles/Lead tester
Patrick believes video games peaked in the Commodore 64 era. He made it to the last level of Wasteland before realizing he’d abandoned the character with the quasar key.
– Neil Numberman – Art/Animation/Character Design
Neil Numberman is the illustrator of the “Joey Fly, Private Eye” graphic novel series for kids and the picture books Do Not Build a Frankenstein! and Flip & Fin. He also does illustration and animation work for a wide range of clients, including MTV’s Liquid Television and ABC’sExtreme Home Makeover. Check out more of his work at www.neilnumberman.com!
Soundtrack available here: http://mikepinto.bandcamp.com/
I (Mike Pinto) believe that music is integral to making a player feel immersed in the game world. With simple graphics and no voice acting in Bik, the music must also convey the emotional state of the characters. Bik Main Theme SoundCloud Link Transfer Point SoundCloud Link Startship Laterous Main Theme SoundCloud Link Sandwich Heaven! SoundCloud Link
Please contact me directly for a review copy.
Awards and Recognition
-Showed as part of Indie MEGABOOTH Minibooth at PAX East 2014
–RPGFan.com – 80%
–RETRO – 4 out of 5 stars
Mike Pinto – email@example.com